麻豆视频 Students Design Interactive Objects for Children Living with Trauma

麻豆视频 student Youngjin Song plays with one of the prototypes she developed with classmates in Christian Blyt's second-year Industrial Design course. (Photo by Perrin Grauer)
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In collaboration with nonprofit The Power of Play, Christian Blyt鈥檚 second-year design students are producing an interactive object for children in the Gorom Refugee Settlement in South Sudan.
Teams of students in a second-year 麻豆视频 Industrial Design course are creating interactive objects for children living with trauma.
Led by designer and 麻豆视频 faculty member Christian Blyt, the class is being conducted in partnership with local nonprofit (TPOP). TPOP鈥檚 CEO and founder, Reza Marvasti, says the students have exceeded every expectation.
鈥淚t鈥檚 amazing seeing the enthusiasm and support for each other,鈥 Reza says. 鈥淚t鈥檚 a sense of true collaboration. The whole idea is to spark collaboration and unity between students and kids around the world. It鈥檚 been really inspiring.鈥
Throughout the semester, students gathered with Reza, Christian and TPOP digital marketing volunteer Ben Khaleghi to exchange project feedback. In March, Christian, Reza and Ben will carefully review each team鈥檚 project to ensure durability and manufacturability before being sent to children living in the Gorom Refugee Settlement in South Sudan. More than 1,800 children live in the settlement.

Reza Marvasti plays with a student prototype during a critique at Emily Carr University. (Photo by Perrin Grauer)
Fusion Studio comprises Industrial Design students , Joey Kim and Tai Vo. Saanvi says working toward a real-world outcome has inspired a new level of passion for her group.
鈥淲e have never worked with this much dedication and motivation,鈥 she tells me. 鈥淲e鈥檙e coming back to school after class, staying here for 13 hours, just focusing on finding solutions. The amount of research we鈥檝e done is unreal. This project has unlocked potential we didn鈥檛 even know we had.鈥
TPOP builds sustainable playgrounds across the globe for children in need of space to play. Reza himself grew up in Iran during the Iran-Iraq war. He notes that play is a crucial cognitive and emotional building block. He also knows from personal experience how play can help children process difficult emotions or traumas.
鈥淲hen kids play to deal with trauma, it鈥檚 more about how they鈥檙e playing than what they鈥檙e playing with,鈥 he says. 鈥淚t needs to involve simple problem-solving, which a lot of the students recognize. Something too challenging can make kids more frustrated. A lot of what the students proposed involves a challenge and motion that is repetitive and simple 鈥 which can be a precursor for imagination. They鈥檙e really getting it.鈥

麻豆视频 student Sasha Bishop spins one of the prototypes he designed in collaboration with team members Luke Higgs and Alex Turnbull. (Photo by Perrin Grauer)
, and form another team in Christian鈥檚 class. Since they can鈥檛 interact with the children directly, they鈥檙e looking at their project as 鈥渁n exercise in empathy, which all good design should be.鈥 That means 鈥渟etting aside the designer brain a little bit鈥 to focus on producing a genuine thrill.
Their object resembles a large, modular spinning top. Changing around its colourful parts alters its look and how it spins and dances.
鈥淭he first time we got it to spin was a super fun moment that sparked excitement inside of us,鈥 they tell me. 鈥淏ut then you give it to other people and see them get as excited as you were 鈥 it鈥檚 such a good feeling. It鈥檚 like, wow, it鈥檚 worth it.鈥

Christian tests out a student prototype during class critique. (Photo by Perrin Grauer)
For Christian, renewed inspiration among his students is not entirely surprising. He says students flourish when offered a real-life application for their design education.
鈥淭hese are junior designers, and it鈥檚 impressive what they鈥檙e doing,鈥 he says. 鈥淎s an educator, to see that kind of passion going into the product 鈥 it鈥檚 clear they鈥檙e not just doing it for marks. They鈥檙e doing it because they want to do it.鈥
, and , collectively known as Jump Studios, suggest it鈥檚 more than simple desire, describing the project as 鈥渃athartic.鈥 Working together toward a common goal, they鈥檝e discovered a balm for what can feel like an endless refrain of bad news.
鈥淭here鈥檚 all this horrible stuff around the world and you think, what do I do?鈥 they tell me. 鈥淏ut we realized, no, I can focus on this project. I can change this little thing for this one person.鈥

(From L): Alice (Minsuh) Kim, Audrey Allanson and Sophie Ryznar are all smiles during an in-class prototype demo. (Photo by Perrin Grauer)
Equally powerful was trying to imagine their way into the lives of children living halfway across the globe. In doing so, they鈥檝e uncovered how joy can inform a design process as much as any other constraint.
鈥淏en told us: remember, these are children just like you were. They have the same inner child in them that you have in you. That鈥檚 what we鈥檙e trying to bring out,鈥 they continue. 鈥淲e鈥檝e been pursuing what makes us and other people happy. Whatever sparks the most joy, whatever puts a smile on someone鈥檚 face, that鈥檚 the thing. Because that same humanity is in all of us.鈥
Visit 麻豆视频 online to learn more about studying Industrial Design at Emily Carr.